

HLD is a great game in many ways and definitely worth playing through, although some of it´s accolades are undeserved imo. I would strongly suggest taking another route. Then the rest of the game was a complete cakewalk. I started out in the west area and that place and boss was tough without any upgrades. The pacing and difficulty curve can also be absoutely abhorrent. Then swing my sword again from the exact same location and then get a hit.Įnemies and projectiles would teleport in weird angles mid dash to my new location resulting in a hit. Sometimes I could stand right next to an object or enemy, swing my sword, see it go through my target and not get a hit. In a game where one mistake can result in a stunlock straight to death, that´s a cardinal sin.Īnd before people bombard me with "this isn´t a button masher" or "there´s a stamina bar", I know and it´s not about that. Multiple times I would press a button and nothing would happen. If you decide to make a Dark Souls-ey game, you must have great controls, which HLD certainly doesn´t. It also feels very unpolished in some key areas. The general exploring and combat is good and satisfying. The music fine and fitting, although I don´t get the hype some people throw at it. The graphics and artstyle is great and beautiful to look at. Just finished this yesterday after hearing it´s praises for years now. It got me with a good nostalgia reference in the flourish after difficult encounters (with a classic sega genesis game: Light Crusader). I make the Samurai Jack comparison because it often feels very meditative/considered both in the world and in combat. It feels very good to press just enough buttons to weave through combat and take out your foes. The implementation of the guns was also really fun and smooth, I really enjoyed the shotgun and the sniper. Another thing was the hitstun could be a bit bothersome and getting body blocked by enemies! Let me dodge through them god damnit! It did manage to balance enemy quantity with the tools you have available and was generally quite well put together in terms of encounters. I liked that the game demanded you be calm and not mash buttons but sometimes it felt a little too strict. In hectic moments a button tap too soon can spell doom for you because of the methodical nature of the gameplay. The combat can be a bit unforgiving in control. Continued abuse of our services will cause your IP address to be blocked indefinitely.There were some parts that irked me.

Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. 4 of the 16 keys can be found in each area Mountains, Lake, Crystal Forest, and Barren Hills. There are a total of 16 keys scattered around the world. They are only found on Shadow Corpses, which are behind secret passageways and challenges throughout the World. If you have an insufficient amount of keys for a door, the remaining keys will show up red. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Keys are pieces of ancient technology that allow The Drifter to access areas locked behind doors.

